Loops Posted yesterday at 10:23 AM Share Posted yesterday at 10:23 AM (edited) Missions A set of civilian and criminal missions that (Separate NPCs): Civilian Missions: Designed for new players, these missions introduce key locations (Clothing Store, Hardware Store, Oil NPC, Ghetto, ect.) with low-stake tasks that help with map navigation and basic mechanics and minimal rewards. Criminal Missions: High Risk, repeatable missions with cooldowns that are locked to members in criminal factions, offering cash, clothing items, or cheap weapons. These can be an alternative source for making money instead of drug production, but earn less money. Cooldowns: All missions could have a 24 hour cooldown, or longer depending on the mission type and rewards. These missions can take inspiration from early 2000s games such as GTA: Vice City and Simpsons: Hit n Run - simple missions that can increase immersion and give players new experiences within the server and give more methods of making money outside of drug production and selling (just not as much), along with being able to obtain cheap weapons. Some Basic Civilian Mission Ideas (Mission NPC located at City Hall): 1. Introduction Part 1 Talking to the NPC will direct plays to key locations around the map, for example: Checkpoint 1: Visit the Clothing Store Checkpoint 2: Visit the Electronics Store Checkpoint 3: Visit the Hardware Store Checkpoint 4: Visit Town Hall Checkpoint 5: Visit the Expensive Clothing Store Checkpoint 6: Visit the Police Department Completing this mission will reward players with $1500 cash (which they can use towards the next mission). 2. Introduction Part 2 Talking to the NPC will direct plays to City Hall to purchase an ATM with a checkpoint at the reception desk and then after purchasing an ATM account using the rewards from the last mission, it will put a checkpoint to the ATM in townhall for new players to get familiar with. Completing this mission will reward players with $500 cash (leaving them with $1000 for clothes / food). After these 2 missions, new players should be more familiar with the key locations around the map, and will have an ATM account along with $1,000 in cash before they start their criminal life. This can be helpful for factions hiring, as they can have white shirts complete these tasks instead of repeatedly showing new players themself. Some Basic Criminal Mission Ideas (Mission NPC located at they alley in Chinatown or behind apartments next to Nightclub): 1. Car Heist Talking to the NPC will direct you to a specific location on the map where a sports car has spawned (randomised between multiple set locations), once you get into the car you will have to drive it to a checkpoint before a timer ends, with the checkpoint being indicated as a "chop shop". Failing the mission (not delivering it to the checkpoint in time) will enable the cooldown on the mission and no rewards will be received. Completing the mission will reward players with $5000 cash. 2. Gun Run Talking to an NPC will direct you to a delivery van (a truckload of illegal firearms that need to be delivered to several locations). The cops get wind of the shipment, triggering a chase. The police will receive a notification matching the vans description and will be advised to chase and ram the vehicle. If the van makes it to all the locations/checkpoints before the timer runs out the person will be rewarded with $1,000 + a pistol with a removed serial number (weapon that fell out of the crate during the pursuit) and a cooldown on the mission will be added. If the van does not make it to all locations/checkpoints before the timer runs out the person will receive no reward and a cooldown on the mission will be added. 3. Steal the Package Talking to an NPC will direct you to the parking lot in tunnels, a handful of armed NPCs will spawn and you will be directed to kill the NPCs and take the package they're protecting and deliver it to another location. Dying to the NPCs will trigger a cooldown on the mission and you will receive no rewards. Killing the NPCs and successfully delivering the package to the location will reward the players with $2,500. Relevant Links: https://www.gmodstore.com/market/view/mac-s-quest-system Edited 9 hours ago by Loops 2 Link to comment
Jmoorsey Posted yesterday at 10:24 AM Share Posted yesterday at 10:24 AM @gamemaster 1 Link to comment
Omerta Posted 13 hours ago Share Posted 13 hours ago I enjoy the idea of low level tasks/jobs you can repeat as a civ that give small amounts of cash but overall serve as a teaching tool for new people in the City to learn different areas and their names, etc. but the delivery job does a small piece of that. Done more thoroughly and dynamically, this could be good. I disagree with the criminal side of this. I disagree with any tiers or leveling to this, and am against a way for advancement or to make any feasible amount of money. Yes, it’s a video game. We need to game-ify certain systems to make it work and Hell, make it fun. But anything that can be used to make someone think, feel, and fabricate/extrapolate their character having a certain level of experience in the city (outside of a well written backstory) or anything to give them a fat stack of cash defeats the entire purpose of roleplay or going to a faction to make money. This, to me, overall challenges the entire point of RP which is a social and multiplayer experience. However, a good and thorough system in play to make the world alive, give dynamic options for early level work, and primarily teach people about the City would be a great asset. Very soft +1 Link to comment
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