TroubledGhost Posted March 23 Share Posted March 23 (edited) When dropping 100 bucks or 100k you get a bundle of cash. Would be awesome to have cash for numbers less that 2-5k and larger sums of money having even more stacks of money - like dropping 100k would have a small pyramid of cash or dropping 500k would have a briefcase with stacks around it etc. Now "who would be dropping 100-500k cash?!?" - well, it would go awesome with RPs, particularly meetings and sitdowns and would be a very nice sight to have during a discussion or payment between parties etc. I only submitted this idea after we talked about this with special mention to: Burner, Crocie and a few others whom I forgot :') Edited March 23 by TroubledGhost 2 1 Link to comment
Reaper Posted March 23 Share Posted March 23 +1 Maybe picking up large amounts should take a few seconds 2 Link to comment
Burner_xo Posted March 23 Share Posted March 23 +1 Wonder where you got that idea from.... Link to comment
theGameReaper Posted March 23 Share Posted March 23 I mean, cool idea but who drops money anymore? Link to comment
Omerta Posted March 23 Share Posted March 23 The props for this already exist and could just be roleplayed out. It’s already a big risk dropping cash. Neat idea but otherwise pointless as you can already drop the amount in a small bundle and pair it with a prop. Having different models representing different amounts is just extra work to potentially have major issues with losing dropped cash. Having a bundle you can’t see the amount of until you’re close is helpful for people trying to discreetly pass off cash. Plus, giving money is also an option. I just don’t see how this is good for roleplay as it’s mostly a game-ish/metagame type of “problem”. Link to comment
TroubledGhost Posted March 23 Author Share Posted March 23 6 hours ago, Omerta said: The props for this already exist and could just be roleplayed out. It’s already a big risk dropping cash. Neat idea but otherwise pointless as you can already drop the amount in a small bundle and pair it with a prop. Having different models representing different amounts is just extra work to potentially have major issues with losing dropped cash. Having a bundle you can’t see the amount of until you’re close is helpful for people trying to discreetly pass off cash. Plus, giving money is also an option. I just don’t see how this is good for roleplay as it’s mostly a game-ish/metagame type of “problem”. Fair and vaalid points 13 hours ago, Burner_xo said: +1 Wonder where you got that idea from.... forgot :') rectified Link to comment
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