Davis Posted 19 hours ago Share Posted 19 hours ago Preface This guide may contain heavy gambino bias and some of the facts and information may differ depending on which Italian faction you join. This guide will serve as my basis for the standard of Italian mafioso roleplay. Character DO NOT be the ambitious Italian guy who will do anything to get made. Thats like 99% of people shits overdone and ass. The first thing you should be developing when getting into any character is the why you do what you do and what led you to live in this life of ours. tldr be unique in your character and have things about you that differentiate you from the rest of your organization so your not all carbon copies. Expectations The whole idea of a mafioso is having honor among thieves. While this level of respect exists, keep in mind you are still a criminal, and you will do what's in your best interest to succeed. When you join a family your life is in your don's hands, and you follow your families' rules knowing the consequences could be an early vacation. You are also expected to be an upstanding member of your crew doing tasks such as, crew deals, recruitment, running properties and protecting the lives of any made man. Little Italy This area of the map is your turf (most of you probably have an apartment on that street), you spend most of your time here and will protect that street from any chaos that runs into it. The properties your family owns are typically on this street making it the hub of most Italian rp. When strolling through little Italy you represent your organization so wearing clown outfits or non-roleplay friendly clothing items, acting special needs, causing issues for no reason, or anything that may cause people to look at you and lose brain cells is a good way to get ostracized by your respective family. Structure (Up to many different interpretations so take it with a grain of salt) Associate At this point you are fresh into the family. Associates are trusted very little and stuck with the shitty tasks that carry little risk to the organization. This step is where first impressions are made and will set the level of expectations moving forward. This is also typically the stage where the family decides if you belong with them or not and if the latter occurs your organization may send you on a permanent vacation back to Italy. Senior Associate This stage is where they have decided that you belong in the organization but aren't sure if they can trust you to take up more responsibility and embody the ideals of the family in your daily actions. This rank marks the turning point in your career where you will have to put your loyalty to the ultimate test. This test differs from family to family but it all shares one common feature that will determine if you reach the next position or not. Made Man You are now officially apart of the family. You cannot be harmed, disrespected, or threatened by anyone abiding by the laws set forth by the families. Being made symbolizes moving passed working for the family and now truly becoming apart of that family. This is the point in your career when you can take up your own racket and begin to make a name for yourself. A lot independence and trust is given to made men and in return their loyalty should be unquestionable. This also means that any attempt to leave the family must result in death in order to not tarnish the vows you have taken. Right Hand/Lieutenant The first true command position you can take up within the crew. You set the example for the rest of the crew and in the Caporegime's absence you assume the role of leader of your respective crew. Right Hand/Lieutenant is a thankless job, while you take up as much responsibilities as the capo you get very little credit for the work you put towards the crew. The goal of this position is if the caporegime was killed the right hand/lieutenant would take up all the duties without needing a formal transitional period. Enforcer One of the most trusted positions within the family. The enforcer is in charge of upholding the rules of the family and ensuring the health of safety of the Don and his bosses. The enforcer is in charge of setting up vacations for anyone who could pose a threat to the family. Depending on the family they may be involved in things such as espionage, shakedowns, loan sharking, etc. While the capos and other crew management act as the gears for the family the Enforcers act as the WD40 that keeps the cogs turning. Being trusted with how people take vacations is a serious job and can pose one of the biggest threats to the family as a whole. This position should not be given lightly and those who have earned this position must have a seasoned understanding of how the family operates. Caporegime The most important position within your family. The Caporegime runs a crew and ultimately runs the day to day of the family. They are in charge of a huge portion of the faction and has the important job of deciding which Associates are fit to move up and which don't fit the standard of the family. Caporegimes are also typically in charge of a property ensuring its activity and safety throughout the day. Another key thing with this position is the opportunity to handle issues within and outside of your family with sit downs. Within the families Caporegimes may meet to settle disputes or handle minor issues that could occur normally. However, outside of the families the Caporegime needs to defer his issue to his higher ups due to those organizations not following the same set of rules that are upheld within this life of ours. The caporegimes are also in charge of Kick Up commonly referred to as dues, union fees, taxes, rent, etc. The capos collect all of the kickup and receive a cut of the income every cycle to handle crew costs. The goal of the caporegime is self-sufficiency of his crew, if the capo is able to not lift a finger and still have fully functional crew than the caporegime has succeeded in his job. Street Boss The Street Boss is directly in charge of the caporegimes and their crews. They monitor recruitment, income, and quality of the crews and set goals for their capos to push toward. They also serve as the bridge between high command and crew management making sure the vision set by command is being emulated by the actions of the crews. When a caporegime is vacant and their right hand/lieutenant cannot fill their shoes, the street boss assumes the position until a new caporegime can be found. Families may have an extra position such as senior or head streetboss, these positions are typically a waste of space and are just an excuse to have more people in high command. (eat shit faggot) Consigliere This position is typically in charge of diplomacy and act as the chief advisor to the Don. While the day-to-day requirements of this position are low, it provides the flexibility to set up events between families and create mutually beneficial opportunities between them. (I am leaving out a lot of information due to how different this position is depending on which family) Underboss This position is similar to the right hand/lieutenant position but on a much bigger scale. The underboss handles the day to day of the faction to meet Don's vision for the long term. Whenever the Don is not present, the underboss assumes the position and his actions would be treated as if they came from the don himself. This position also handles most delegating of responsibilities ensuring one-man isn't doing the entire job. The Don This position sets the vision for the entire family every soul is bound to this man his decisions are absolute. The most important job of the Don is to prevent echo chambers and information silos. Ensuring the faction doesn't become an echo chamber of the same ideas is what makes or breaks a faction. Stagnation from something like an echo chamber quickly becomes decline that is extremely hard to bounce back from. To stop an echo chamber, you need to pursue new ideas and ventures and not rely on the same method completely for all actions. Secondly, preventing information silos such as surrounding yourself with yes men who are afraid of challenging the ideas of the don creates a situation where minimal brain power is achieved. You want ten heads thinking on an issue rather than 9 heads agreeing with the idea of 1. This is not and should not be a hands-on position, relying on your command is the first step to success as a Don and most failures arise at either relying too much on yourself or relying on people that aren't qualified for their position. 5 1 Link to comment
iYB Posted 11 hours ago Share Posted 11 hours ago You forgot to mention you must love gabagool Link to comment
Vancouver Guy Posted 8 hours ago Share Posted 8 hours ago This guide is solid and gives a clear picture of how to approach Italian mafioso roleplay the right way i like how it emphasizes building a unique character with depth instead of relying on overdone stereotypes The breakdown of roles and expectations is really detailed which helps players understand their place in the family and whats expected at every level the focus on keeping things realistic especially in how you present yourself in little italy is a great touch it keeps the immersion strong i also appreciate how it highlights the balance between loyalty and personal ambition which is key to making the roleplay feel authentic the advice for leadership roles especially for capos and the Don is spot on it shows the importance of teamwork and not just relying on one persons ideas or effort Overall its a great guide for anyone serious about improving their italian rp and standing out in their faction. +1 Link to comment
Hoovis Posted 8 hours ago Share Posted 8 hours ago -put on a suit -go out and buy some raw cocaine -process it into 10 baggies, selling 9 and using one yourself -get arrested for drug trafficking -the cop ignores you so you get released -beat a man in a white shirt to death because a short italian told you to -go back to your motel -get on your laptop and open garry's mod 1 Link to comment
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