
yort
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Everything posted by yort
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Question: What direction will the server go if it hits the 1990s?
yort replied to TroubledGhost's topic in General Discussion
it becomes darkrp when 1990 -
https://steamcommunity.com/sharedfiles/filedetails/?id=2080221076 A old friend of mine made this addon. I've used it before and works fine. Although, I'd have to say it is circumstantial as once you use it and depending on the environment (if it is a darker room or a room with unique lighting), it may look "too bright" and "out of place". I do think it is worth adding to the server as most of the time it will visually look alright. +1
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+1 wow this could be cool. Let me add to this to entertain this idea that ideally idea'd: Faction leaders can get access to a command, idk /factionmenu then open a little cool menu where it has some cool features: Click a button to lockdown the faction. Click a button to add/remove users to have permission to whitelist people to the faction. Also, displaying what CharIDs have access to whitelist people to the faction. Similar to the Ban User from Casino, where it displays all CharIDs that are banned. a cool little stat page of the faction? I always like to keep track of my faction's population and one of the key factors to know how healthy my faction is doing is how many people get on daily so having a stat page showing, total whitelists, activity, other pieces of info, etc would be cool to have access to! How about additional features to add to this /factionmenu to help faction leaders do some managing without staff intervention.
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+1 he’s my capo and he said he would exempt me from kickups this week if I +1’d his app
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It does suck to think that cops can just run into harmful fights and general situations without caring about their life even though the premise of PKs with the roleplay of your life on the server is "disregard for your own life/not valuing your life" and that would fall into such. However, the cops on the server end up in these harmful fights more frequently than a criminal character does and cops are typically the target of random harmful fights by minges or when they are initiated by an illegal offense by a criminal character -- it wouldn't be fair for them to be at risk for every harmful fight as they are frequent. The issue at hand is risk. The cops on the server already have a lot of PK power, it is to add risk to the criminals but what is adding risk to the cops? Just corruption and if they go undercover. I believe the only plausible argument could be a few-day hospitalization (temporary pk). Perhaps adding additional requirements if the temporary PK will apply if the situation involves the raid of a property alongside a warrant? So the frequent raids that do sometimes happen if probable cause is applied without a warrant having to be issued (this normally happens in the ghetto and the townhouses due to minges or sloppy criminals) wouldn't have a temporary PK applied as it simply wouldn't be fair because of the consistent frequency of that specific harmful fight. Some inspiration from HL2 Combine RP servers can be considered as those servers have it where you get banned/kicked off the combine character (a cop character) for a short period when you die.
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stay sober next time
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cheating is an addiction. i wouldnt be suprised if you are injected too.
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you look like princess fiona in glasses
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suck it up dick muffin
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adrenaline shots? wtf. This is a roleplay server, not a call of duty game. Just lower the speed given to the player when a coke baggy is consumed.
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+1 could set up a landline at the PD too where players can also call 911 on their Motorola phone/landline and do a more immersed rp 911 call! Having the option to have a sergeant or a sergeant assign someone to be a dispatcher for the day! Wow so much potential!
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+1 clowns > taxi co
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Replace governors mansion with a mall
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These are the 6 pillars of character. I learned this in elementary school. I would like to share this with you to learn. Thank you.
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What's the point of this suggestion if 2004 will come in 16 years on the server? Just be patient.