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Prodigy

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Everything posted by Prodigy

  1. -1 I cannot be silent any longer. Allowing this monstrosity of a man(?) to be on your staff team, let alone your head admin, would be a disservice to everyone that plays on this beautiful server we call home. I've known Basel for more than half a year now and he's been tangled up in countless controversies. Running the best Oil faction the city has ever seen. Stimulating the economy with fun events centered around gambling and togetherness. The cherry stem thing is real, he sent me three separate videos of him doing it. Those were unprompted, but appreciated. He's fat. Yes, this is a controversy. He didn't come to my birthday party. All in all, Chi Long Qua for head admin.
  2. You know what would go well with your Sprite? Some Diet Cope, you fat cheating fuck.
  3. They managed to translate how uncomfortable I feel walking in ghettos in real life into the game. That alone gets my vote. On a real note, watching these guys and sometimes giving rides to their members to get back to their ghetto showed me a level of organization that is lost on most factions. They're not out selling pins for donations to a faction or trying to garner support through things that aren't part of their roleplay. They managed to etch in a place on the map off of pure dedication, numbers and conversion of bad elements into actual roleplayers. There's something that can be said for a faction that can serve as a minge magnet and actually use that energy toward something constructive. Whether they get approved or not, I hope BPS is here to stay for a while. I love their efforts and look forward to seeing what else they can do. +1
  4. I would absolutely love a centralized place where I could talk about all the events I want to run for the public. If I had the ability to schedule them for people.. that'd be so much fun.
  5. I would personally adore this change as someone who regularly holds boxing events.
  6. It is unfortunate that you feel this way, but this was expected from someone who hasn't gotten the chance to enjoy the events we run! We have every intention on being the entertainment center of the server with our fun events that we run every single week. I've never been on a DarkRP server so I don't understand the sentiment you're trying to drive at here, but if DarkRP servers are often rampant with fun loving, event running people that have rapport with their fellow friends and seek unity with people, it sounds like a good time. I don't intend for us to be just another Irish faction to be extremely clear. I intend for us to take point as a unique roleplaying group that brings both great external and internal roleplay. We have refined things on both ends of this with our external roleplay becoming more and more popular by the day with the general public. When we get into the new city, I hope you'll come down to one of our Collective's events as either a spectator or a participant! I hope to be able to change your mind going into the future. Have a great day and thank you for your criticisms!
  7. The gift of prophecy.
  8. Only displaying cars you have access to is definitely the best version aside from pages.
  9. An application so good you gotta +1 that bitch twice.
  10. Sucks to suck, AI shill. Going change my +1 to a -1 right now. But nah, here's the culprit: It's the only thing that flags as AI. This is much more understandable than whole paragraphs since this is just phrasing and it's only 2.08%. Sometimes matching up with an AI is one thing. Entire paragraphs leading into AI-like writing is a different ball game, but I'm not arguing with that right now, just putting out the information for others to make their judgements.
  11. There's a multi-quote button you could've used instead of responding to four people separately with the exact same copy-pasted statement. I did my own research on multiple AI checking sites before agreeing with the AI sentiment because I'm not someone who says things without research. If you're going to double down on these things, that's perfectly fine, it's a free world in most places. Just please be sure that you're right in this exchange. Kostas Crime Syndicate: The Callaghan Clan: The Ruain Collective: Brown & Sons Co.: Corredores Do Road: The Cassano Crime Family: Legacy Enterprise: No other application even comes close to flagging as much AI usage as you have. I'm not going to claim you used 100% of this for AI, that'd be stupid. However, I have reason to believe you've definitely used AI to forge this backstory far more than literally any other application on the site right now. I have taken the liberty of getting your entire backstory off of those slides so that others can do their own research going forward as well. It will be seen at the bottom of this post. If you truly did not use AI, you type in a manner that heavily resembles AI and that's.. difficult to do on accident. You have chosen the double down route, so I won't argue further. I'll let others do their research with what's been provided and come to their own conclusions.
  12. -1 Just checked this myself. Some slides only have a few AI phrases, some slides are almost entirely so. It's patched in like anzati says. If you can't put in the effort in this, can you be expected to put in the effort when you need to run an entire faction? I'd suggest reworking your background to something that's entirely written by you if this is really true.
  13. +1 Do not let Freakybob near public spaces. If this faction can deliver even half of the fun roleplay they gave me last night, I feel like they could really make something of themselves. They have the backstory, the events planned and seem to have a game plan for some unique roleplay in the mafia server. Does it scream 'mafia'? No, maybe it doesn't, but maybe we could use some change nowadays! They have my vote for favorite clown faction.
  14. Not wrong! I mostly wanted to suggest it so people wouldn't have to always walk up to the vendor is all.
  15. Command: !timers Output: You can't use the vendor named {vendor_name} for XXX.X seconds. You can't use the vendor named {vendor_name_2} for XXX.X seconds. Logic: It depends on how timers are stored. If they are stored on a character basis, the /timers command would launch the timers active on that character. If stored on a STEAM_ID basis, the /timers command could ideally show all timers across all characters. It'd be the same way as checking the NPC's timer when it is clicked on, but it checks all NPCs and doesn't open their inventories if the timer doesn't exist. It should just need to pull the timers. Benefits: This could help make it simpler to known how much time is left to interact with your vendor NPCs without needing to go over and click on them. It should also assist in cutting down on the need for alarms for any sort of accuracy or needing to find work arounds for the timing. If I need to explain things differently, do let me know and thank you for reading!
  16. Actually, I'll bite on this one. I see what you're getting at, I think. We do not have drug shipments that function similarly to oil. With oil, there is no processing, it takes more inventory space, it makes less money but it's a legal and carefree way to accumulate wealth. That is the tradeoff - it's cumbersome, it's less profitable but you aren't going to get in trouble. Drugs do not have an alternative like this to their normal flow. You get a shipment of one brick and you can either trade it for one you can properly process or you sell it off to a buyer. It's lucrative, takes half the space but if you get caught with it, you're fucked. So what's the medium answer to this? It's a racket you can't process. Less time taken overall, maybe it takes more space than traditional drugs. Maybe each shipment has 6 forged checks inside of it (6 spaces, a brick and a half, happy medium between oil and drugs). No processing required and there's only need for one NPC: the Black Market dealer on the Barge. It makes it cumbersome. You can't sell the checks outright, you'll need to trade with someone or buy theirs in order to sell it to the NPC on the Barge. The balancing act is the labor cost vs the profit. Oil: Low time spent (no processing and can sell directly to an oil faction) Low money made Low risk factor (legal, no one can arrest you) High cumbersome rating (8 / 40 spaces) Drug Rackets: High time spent (10 minutes to grab the shipment, have to trade and possibly process, so 5 more minutes all on one brick at even value) High money made High risk factor (getting caught = jail) Low cumbersome rating (4 / 40 spaces) Forgery Rackets: Medium time spent (10 minutes to grab the shipment, have to trade for player interaction, but no processing) Medium money made High risk factor (getting caught = jail) Medium cumbersome rating (6 / 40 spaces) A flurry of rackets that were dedicated to not being processed and saving you time on that front but also being not as profitable makes sense to me if you put it that way. If this was actually something devs would consider, I'd go further into the balancing act but I'm not about to crunch hard numbers on a hypothetical.
  17. The UI could lend itself well to right-clicking an item, asking if you want to bring over 1, 5, 10, All quantities to opposing storage container, then filling out the bank. The only issue I can foresee with it is logs. Since the logs track everything down to the item's ID number, logs would need to be condensed for mass transfers in banks. To compound this idea, I think the logs system would need the ability to click on a specific log entry and have it dropdown to reveal all the items transferred in the exchange in a list format. Thinking from the bank perspective, that is. Otherwise, you could just reuse the same logic that's used when you're taking from a shipment since that already takes care of putting something in the first usable slot of space in your inventory. The logic exists for it on a single item level. If the logic could be retooled to where people can take quantities of items and put them in inventories, it may even help with grabbing all items from a crate too. It would just need to iterate over the function. Quantity sensing code also exists due to the NPCs, so sensing out how much someone has in any given inventory shouldn't be difficult either. I think another coding roadblock would likely be ensuring that the code senses out how many slots are free in the opposing inventory. If someone tries to bring 40 of an item over but their inventory can only house 38, should the code send an error that the user didn't have enough space or should it state a message saying '38 XXXs was transferred to the {opposing inventory label}!'? I lean toward the latter with my own thoughts. It also needs to be coded cleanly so the server doesn't take too much on at once. Ideally, the server should be able to handle 128 items being transferred per second / tick / whatever. Can it handle that happening on a larger scale? Would it impact performance if many people were doing mass transfers of 40 items to their inventory at around the same time (possible use case with drug baggies and doing mass selling)? These are questions I don't have answers to. Sorry, I rambled a lot here.
  18. May I ask what kind? It's likely because I'm usually only on when I'm aiming to do something / in the morning grinding, but I don't know if I've been exposed to any roleplay of yours. Could you refresh my memory if I'm not connecting the dots?
  19. This application strikes me as one made out of pure assurance that you'd get it due to your position in the staff hierarchy and be guaranteed a good start in the new map. There's a plethora of reasons that have already been listed out by others, but I want to personally just focus in on one: Your backstory. Your backstory only barely goes above the threshold by roughly.. five, maybe seven words? Why would you not want to show off more of your prowess in creating amazing roleplay through this backstory? You wanted to run a pawn shop - you're telling me that you were only able to get 250~ words out of a premise like this? Why not go into detail about the rapport this pawn shop made in your original city of origin, the things you sold, the relationships that were made with that original owner? Why not go into details of a mentorship or even a tragedy about how his pawn shop came and went like dust in the wind, only for you to pick up the ashes, determined to make something new from it all? I don't know what you want out of this. If you just want to run a pawn shop, you can do that legally.. but on your illegal side, you already claim a racket? I think you should take some time and really think about what you want to do with this going forward. Make a truck pawn shop you can put in parking spaces and start there, get some actual rapport with people. Hell, it sounds good enough for me to want to do it and have fun with it. I want to assume the best of this application, so with this in mind being your 100% passionate all, I'm giving this a -1. Good luck!
  20. Have you been bringing any roleplay into the city lately?
  21. I feel like a lot of these things are just very normal things you can do with a crew / business. The aspirations and the passion are really nice to see, but there's not much setting you apart from a normal crew in other families. All of these things could be done with you being a capo. Hell, most of them could be done with even less than that. I don't really care much about playtime and the like, but I also can't say I've seen anyone from your end roleplaying unless I don't remember. All in all, I think you've got the spirit, but you might need to bring more to the table to be accepted. Good luck!
  22. We added some more events we've run to our listing as well as improved our RP section with videos and pictures of all of our exploits during our time here. We've been running events for more than two months now with at least one event per week, running for multiple people and working with multiple businesses. We are a faction focused on having some dumb fucking fun. Come and join us sometime and check out the first post in this topic to get a good look at what we're doing here!
  23. What the fuck?
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