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chadvini

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Everything posted by chadvini

  1. I would like to inquire about a specific system within a faction. Bare with me here If I would create a faction, that I would like to have the principal of the people in a faction have a little more power, a principal where the people can speak up if they feel mistreated, I run into a problem. The problem I find is that %51 of High Command have to decide to coup against the current leadership, and should it occur that the whole High Command are all good friends with eachother and will never go against eachother (even for RP purposes), they can practically be assholes to the bigger part of the faction who aren't high command, ruining the faction. I was wondering if it then wasn't possible to do a point system with a faction, where instead of High Command deciding, every member has a certain amount of points in the matter. Eg: High Command positions: Boss has 40 points in the say of the faction The Boss' 6 high command have 10 points each in the say of the faction Not High Command positions, but still old and experienced members: Position 1 has 6 points in the say of the faction Position 2 has 5 points in the say of the faction Position 3 has 2 points in the say of the faction If like in my hypothetical, the whole high command are with each other, they would have 100 points in the say of the faction. That would mean, that it would take 20 people with the Position 2, to equal their 100 points. So one of the sides would have to convince some of the not HC command to join them to go over the 100 points. However, if the HC are assholes to all the non HC members, then the High Command would have a tough time convincing people to join their side. And that way, the non HC members can actually start a coup and have the chance to PK the opposition, where the opposition then also has the chance to PK the *non HC* members. Also note, that in the instance that a shitload of people got the Position 2 and just abused it and trolled with a coup to ruin the faction, that the HC realistically would just kick them and not have to worry about a coup. An argument against this could also be that, if it's really that bad to play under this HC, that the faction would die out. But that isn't really a good solution, as you'd rather have interesting RP where instead of a faction fading out, people who cared for it and didn't abuse their power could keep the faction running and challenge the abusive HC.
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