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SuleG2

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  1. Did YOU buy priority queue?
  2. I don't really think it'd make things toooo easy
  3. What does this suggestion add / change / etc : - Allow ammo to be stored in gun bags - Allow weapon kits to be stored in gun bags (These are literally just attachments there's no reason they can't already be stored) - Allow no limit of Secondary weapons to be stored in gun bags. (Pistols) - Allow a maximum of Two (2) primary weapons to be stored in gun bags (Shotguns, rifles, snipers, etc) - Gun bags will not show what is in them on the bank log while putting them in the ATM (picture below for reference) - Slightly raise the cost of gun bags to a reasonable price to be a good "exchange" with all of the new futured updates ($500 -> $1500) or whatever is deemed fit Has this been suggested before : Yes, several times though different variations and parts. (Velocity recently just posted his suggestion for the ammo part) What's different about this suggestion? : A lot in terms of im suggesting a lot more and actually providing a genuine essay on this. All differences etc will be listed below What are at least 2 pros of this suggestion? : Going in order of each suggestion top to bottom : 1. If attachments can be stored WITH the gun in the bag. I don't see why arguably another form of attachment (the ammo) can't be either. 2. I would argue weapon kits are just... attachments themselves. I understand its kind of like putting a bag in a bag as its a group of attachments. But i think its reasonable to say that weapon kits are still simply just attachments on their own and can be stored along side with OTHER attachments. 3 & 4. I understand the decision for this likely comes due to balancing. As realistically shoving like 50 guns into a bag would completely null the need for multiple stashes or taking the risk with storing it in bank accounts. But I'd argue with how "low valueish" handguns are , and with how small they are compared to the bag. The bag SHOULD allow for no limit of pistols / secondary weapons. And for point 4. I'd argue its a fair balance / reasonable thing to provide as. Some of the guns you'd put in there... are quite literally just the size of the bag itself. And with so much remaining space left. 5. Feel like this is self explanatory, unless the ATMs just happen to have some see through machine that can tell what's in the bag which... fair enough 6. Assuming any of these listed above are accepted, it'd be a rather good buff of sorts to gun bags, therefore justifying an increase in price. What are at least 2 cons of the suggestion? : 1. Dev time, naturally this goes with any major suggestion. A change like this would likely take a lot of time to properly implement. 2. I cannot think of any major cons it can have, outside of someone arguring that it defeats the purposes of stashes / banks, and some of the risk that comes with having to store weapons. Ill argue more below on this Why should this suggestion be accepted? : I do genuinely understand why suggestions 3-4 currently aren't how the gun bags work. It is a massive overhaul and for lots of people would probably free up several stashes / bank accounts even for storing guns, attachments, ammo, etc. I try my best to avoid resorting to "Quality of life" as an update, as some things are the way they are to prevent a single item or feature from being too powerful. But with everything that i've listed, I genuinely do not believe and I'd think a part of the community would too, that this wouldnt even be so much as a buff, making gun bags "overpowered", but even just making them more logical and actually useful. Even then my suggestions would also have a downside being that being CAUGHT with a gun bag that has more than a single weapon, would be genuinely devestating. Rather if its a mugging or an arrest. As you're either being robbed for 10'000s if not 100'000s in value of guns, or facing a genuine long sentence for each and every gun in that bag assuming your unlicensed / other factors. Please leave any criticism below! Thank you
  4. i genuinely dont have a problem with you outside i feel likeee yourrr maybeee a littleeeee toxic but yet again 90% of this community is so
  5. +1 would add RP (also, referring to the guys concern about mob meeting mobs, the visists are normally supervised lmao the feds would LOVE to hear you talk about placing another hit)
  6. What does this suggestion add / change / etc : - Increase the amount of usable processors a single person can have at a time to 2 OR : - allow an upgrade for the processor to be purchased and modified onto a regular processor to increase the amount of product that can be processed at once (stackable up to 3 max) Specifically, going to barge and requiring to purchase the first upgrade, costing a set price, then a 2nd one which would allow for a total of 3 product to be processed at once. This brings the balance of only 1 processor is allowed at a time. AND losing it in any means would be costly. Processing 3 items at once would still take 5 minutes, but for ALL 3 instead of 5 minutes each 1. Has this been suggested before : Countless time but most recently linked below (and the same post inspiring me to create this one) What's different about this suggestion? : I felt like most likely the one mentioned above will likely be denied as it'll likely be considered "to op" allowing 5 at a time. Even with the nerfs / debufs they potentially listed. I figured this one would be much "fairer" and more likely to go somewhere. Though, still a 10/10 suggestion. What are at least 2 pros of this suggestion? : 1. I believe a large reason some people (especially people who tend to play for long times), people get burnt out as you can make a trade for dozens of bricks / barrels and each one takes 5 minutes. Resulting in HOURS of just waiting and having to monitor / be on top of the processing. I do believe the suggestion will help ease burn out, as the game becomes slightllyyyy less grindy. 2. I know this goes into the previously mentioned one but, it is a genuine quality of life update. And it benefits everyone involved. Less time spent waiting around for processing. Allows for MORE time of people roaming the streets, and engaging in meaningful RP. What are at least 2 cons of the suggestion? : 1. Dev time, naturally this goes with any major suggestion. A change like this would likely take a lot of time to properly implement. 2. It being "too op" to a degree, though below i'll counterclaim that. Why should this suggestion be accepted? : Going through the pros & cons, along with many previously suggested suggestions : In conclusion, I think a fair amount of the community dislikes the grindy part of the server, and while I understand its there to prevent people from just making a fortune overnight. I do believe my suggestion can be a "middle ground" in easing out making too much while also helping reduce the grind factor overall. The upgrades to the processor is mostly what im focused on as it'll be a better benefit then just allowing a secondary or third processor. As it'll be more expensive than just buying more and also will have a great risk to losing one as you'll be down a signifcantly more amount of money. Thank you for reading
  7. think i forgot to mention - they SHOULD be able to get in passenger seats, just not drive.
  8. What does this suggestion add / change / etc : You can't punch for 2 hours, and you can't sit down for 4 ( alt + e). I think a logical change is that you cannot DRIVE with untill you reach 3 hours of playtime. Has this been suggested before : Shi I dunno At least 2 positives of this suggestion : - Less minges stealing cars upon starting the server and ramming it into a crowd of 30 people. - Less work for staff, having to refund / comp dozens of people going through the painful process of being hit by cars for no reason. 2 negatives for this suggestion : Really only one - a new player who WANTS to rp cant drive and larp for 3 hours. But to be fair.. you take away their ability to punch for 2 and alt + e for 4. I think this is more than fair. Overall summary: Massive change that would at least reduce the amount of minges stealing cars and ramming dozens over for no reason. While this can harm new players TRYING to drive and larp. Seeing with the 2 others things that are already held off on them I don't believe its a massive thing. And in theory, it could just be someone else on a new character doing it but, thats up to them if they really wanna get banned for MVDM / mingey behavior if they actively play.
  9. What does this suggestion suggest? : - The time it takes for vehicles to despawn and return to the garage is currently 2 minutes (from what i've timed. if there are other factors in play it is likely not accounting them.) I believe that the timer should be either uped to the higher ends (15+ minutes before despawn) OR removed entirely. At least 2 Possible positives of this suggestion : More LARP, YAY! (Will be explained below) QoL update! At least 2 negaitives of this suggestion : Dev time Could cause lag if theres too many vehicles at a given time. (Will explain more below as well) Overall summary : I've noticed a lot that people in the midst of talking to someone or eating at a resturant just trying to RP, have to literally leave and stop what their doing every so often to go unlock, enter, and relock their vehicle to stop it from despawning. I understand its likely done to prevent lag / build ups of vehicles. But I do believe it is wayy to short of a timer. PD have this issue as they can't end up arresting someone without having to WALK them back half the time. Or people like me who just enjoy parking and eating at places / interacting with those in groups around the map for my car to despawn infront of me several times. I think if it can at least be expieremented with higher despawn times to kinda test performance to see how it'll go overall it'd be a great thing for everyone Apologizes if this has been something denied before / not following a format if there was one already. Kinda just making this without looking into all that
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