I do believe there needs to be more weight behind dying, but this might not be the way to go about it. as someone who often struggles to ‘be properly immersed/ fully in character’ i find myself sometimes taking risky gun fights as the consequence’s of losing normally come to losing a gun or less, i don’t believe this is how the server was meant to be played but it is very much enabled.
If i had to weigh up more cons of taking a fight it would force me into attempting harder to rp situations out to avoid violence.
If we was to go down the route of this suggestion, maybe a system with the new character play time could be introduced with checks of how long someone has been in a faction to help fight the problem of people hopping on to just rdm.
yammering over god bless