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  2. i know i’m banned n shit but this hell no
  3. Today
  4. Hello, After reviewing the evidence this is not RDM Bait, you were minding your own business standing near the ATM, eventually wandering a different direction compared to the ticket maker when he asked you to stop following him, since he user gave you 3 warnings that you needed to stop following him after you were actually following him, it escalated properly with him aiming his gun at you, being an active threat towards you, sucks to be him though because he forgot he had no ammo in his magazine, as you can hear on the clip you provided aswell that **click** sound from his pistol that he had no ammo. Though if you knowingly had an ooc issue/sit with that player before it's probably wise to stay away from them for a bit instead of possibly instigating a new conflict. Regardless, we've decided to give you a chance by lifting the ban from your account and hopefully you will not let us down. Your ban appeal has been reviewed and accepted. The ban will be lifted from your account shortly. If it was deemed an invalid ban, it will also be removed from your record.
  5. Reminder that for bans of a finite length only those directly involved in the situation should reply. Permanent bans are where you may freely yap under. Thread cleaned up.
  6. There isn't any proof of "PK hunting" or "Mass Mugging", at this point they are just buzz words used because they know they can't ban you for being "generally disliked and complained about"
  7. Reminder not to comment on character appeals unless you were directly involved and had something productive to add to the convo. Thread cleaned up.
  8. This and Daddy Skull's appeal are a great example of how simply being disliked is enough to be permanently banned. I think it's really fucking sad that someone can follow the rules and still get banned for playing the server in a way that's fun to them. It's the same situation for both appeals, they will continue to sit it perma-ban limbo until they quit the server or pay for re-entry. Mugging is a big part of diverge RP, it delivers a reason to fear for losing your shit if you're being careless or caught in a bad place. "Mugging Char" is a sad excuse for a ban, Hans has millions of self-earned value and is risking it every time he attempts to mug. If bans like this are continued to be handed out, we'll all eventually just be sitting around waiting for shipments or the next GM event. Either remove mugging or fix the system, this shit is stupid. +1
  9. this is fucking gay. staff approval for story arcs? we already have investigation RP they just suck at it
  10. this just sounds like kidnapping someone for rp but with grok flavor text, im pretty sure its already a thing, we used to do it on citizen characters and ransom, people just dont utilize it anymore, you have restraints and hoods just go use them and create a story yourself.
  11. Right now, most organized crime RP on the server tends to center around drugs, weapons, and robberies. While those situations definitely create conflict, they don’t always lead to longer investigative storylines that keep people engaged over time. Adding a carefully controlled, rule-heavy human trafficking storyline- one focused on investigations and rescue roleplay rather than profits.. could open the door to deeper, more meaningful narratives for both criminals and law enforcement if it’s handled the right way. Rather than turning this into another "money-making system" or something people grind, it would probably work best as a slow-developing story tool. The real goal would be to create opportunities for long paced character arcs involving one, or more criminal organizations, detective work, undercover operations, and rescue efforts. Concept: The intention wouldn’t be to reward the crime itself, but to create more detailed RP stories built around organized crime investigations, missing persons cases, undercover assignments, and eventually; rescue operations. Of course, something like this would need clear restrictions and active staff oversight to make sure it stays focused on storytelling and is handled respectfully, rather than becoming just another mechanic people try to optimize, or farm and abuse. At its core, the focus should always stay on: storytelling, consequences, and investigative RP- not profit. Example Scenarios: Organized crime RP: A criminal group could slowly fall under suspicion due to patterns of suspicious behavior, giving detectives something more substantial to investigate than "isolated incidents." Investigation RP: Law enforcement could work actual missing persons cases- following leads, running surveillance, interviewing witnesses, and putting together long-form investigations instead of only reacting to crimes as they happen. Undercover RP: This could also create opportunities for undercover work, confidential informants, and long-term evidence gathering that builds toward major story payoffs. Rescue RP: It could lead to high-stakes rescue situations where PD or other characters coordinate efforts to locate and safely recover victims, creating tense and emotional RP moments. Why this could improve RP: If implemented carefully, this kind of storyline could lead to some of the most memorable RP on the server. Because it naturally creates ongoing consequences and emotional investment, it encourages stories that feel impactful rather than crimes that start and end in a single session. This should function more like a narrative event system than a gameplay mechanic. That means: No automatic payouts. No farming mechanics. No repeatable “missions." Staff approval required for major arcs. Heavy consequences for criminals. The goal is to create investigation RP, not a new crime meta. How it could actually work: Instead of anyone being able to start this RP, criminal groups would have to apply to staff with a storyline proposal. This would include: Who is involved. The intended story direction. Boundaries and rules. Expected duration. How escalation would work. Staff could then approve, deny, or modify it to make sure it stays appropriate and story-driven. This would prevent people from using it irresponsibly. This will also give the approved staff a more proactive role in the community. As always, please give your thoughts on the matter below, your opinion is valued and appreciated. Thank you.
  12. +1 bro this shit is heat and I NEED to see y'all in city
  13. Deny ts already please Canadian
  14. -1 Not that much of a backstory.
  15. Massive +1 WE need ts.
  16. Yeah can somebody else make a Bloodz Faction app
  17. WE BANGIN CRIP OVER HERE -1
  18. gang shit, let me be the big homie
  19. "Bloodz" "Realism" "Black AND mexican" Ok man -1
  20. Name of Faction: Bloodz Number of Members: 5 but 2 more in a couple of Days Type Of Faction: Street Gang Ethnic Background: Mostly African-American but also hispanics Name of Character running the faction: Delroy Mudbelly Your Discord: daddyflingflong911 Your SteamID: https://steamcommunity.com/profiles/76561199146952766/ Your Server playtime: Around 45+ hours Do you acknowledge and agree to all faction rules as detailed on the server rules page?: yes i do Do you acknowledge that your faction discord will be owned by us?: yes i do Provide an example of the unique Roleplay your faction will bring to the server/what type of roleplay we can expect from your faction: Our faction will bring structured story driven roleplay focused on realism and character growth We will build our presence over time starting small with connections and planning before moving into larger operations and territory control Inside the faction members grow through loyalty and actions with strong in character development and guidance for new members We focus on meaningful interactions with others through alliances rivalries and tension building instead of instant conflict Overall we provide consistent immersive roleplay that adds depth and long term stories to the server Provide examples or event ideas to promote activity within your faction and keep people interested: We will also create interactions with other factions through deals rivalries and negotiations Organization Backstory (Min. of 250+ Words & any images): The Bloodz are an African American street gang based faction that formed within the city as a response to rising pressure from rival groups and the lack of protection in their neighborhood What started as a small circle of friends quickly grew into something more as they realized strength came from unity loyalty and shared struggle As the faction grew they created a clear structure with ranks and responsibilities Every member has a role and must earn their position through actions and loyalty Trust is not given easily and betrayal is handled strictly within the group which keeps the faction tight and focused Instead of rushing into random conflict the Bloodz take a calculated approach to everything they do They build connections plan moves and create opportunities that benefit the faction long term Whether it is handling rivalries making deals or expanding territory every action is part of a larger story Within the server the Bloodz bring immersive story driven roleplay focused on brotherhood ambition and growth Their goal is not just to exist but to shape the environment around them creating lasting interactions and meaningful experiences for both members and other factions
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