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Make a rule called a False kill


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so false kill would be like RDM (Random Death Match) but it would not be random. false kill would be if someone were to kill someone thinking they were in the right to kill someone when they were not because of their ignorance of the rules. so, let's say someone named "jimmy" was threating a dude named "tommy" and tommy it return shoots and kills jimmy thinking he was a threat but when he was not technically a threat 

I feel like having this rule would make it better for newer players who are ignorant to the rules and could accidentally break them. so if they were to break these rules accidently having a record for RDM and being new would not look good for them in the future if that accident happens again. if someone were to attempt abuse the rule it could easily be caught because of how meany "False kill" warns they have. if someone were to have 10 false kill warns is such little time you could easily say there lying because the amount of warns they have. i feel it would be a better option instead of giving someone a RDM warn over an ignorant decision.   

 

 

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This still falls under RDM who's definition has semantically changed to fit all non valid kills as opposed to a pure random kill.

Similar to this rule: 

Quote

-Likewise you cannot kill someone for looking like the person you meant to kill/you cannot kill innocent bystanders. Be 100% sure you are shooting the right person

It is the responsibility of the perpetrator to have properly read the rules and apply them correctly as to not 'accidently' break them. Should a staff member recognize that a player was unaware or is new then they will issue a warning or lighter punishment however this rule break must go on your record as a note/ban because it indicates to other staff you have been corrected already when making this mistake, as it prevents bad actors from repeating the same rulebreak over and over while claiming ignorance.

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