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Is there any way to add an ability to adjust accessories like hats, glasses, etc?


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I know there might be limitations but I was just curious if there was a way to add an ability to maybe put accessories on an axis that we can adjust up, down, left, or right to try and make them able to be worn on more head models without clipping issues.

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PAC3 type shit

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nope

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nope, models are bone merged for the clothing system, they all have skeletons and bones, you can't un bone merge stuff OR add offsets

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How does Velkon gaming do it then?

41 minutes ago, anzati1 said:

nope, models are bone merged for the clothing system, they all have skeletons and bones, you can't un bone merge stuff OR add offsets

 

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51 minutes ago, DiscreetRavager said:

How does Velkon gaming do it then?

 

idk who this is, but they probably don't have a rig system set up, so they just ignore the bones. pretty unoptimized because you're constantly having to set the position of the model to follow the player instead of just parenting with EF_BONEMERGE

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There was pac3 but people abused it and now it’s no more

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This on paper sounds amazing, but from someone who has owned a few gmod servers, this would 110% kill all very little optimization that gmod has. This sounds easy enough, esp for any game thats not lua but on gmod this would mean constant tracking of items for EVERY item, in real time,  for 128 people all at the same time. Just so your glasses fit better, it just couldnt work on a game from 2004. Amazing idea if it was possible though, id be all for this.  So very soft -1

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