Lessrecoil Posted Wednesday at 09:59 PM Share Posted Wednesday at 09:59 PM I know there might be limitations but I was just curious if there was a way to add an ability to maybe put accessories on an axis that we can adjust up, down, left, or right to try and make them able to be worn on more head models without clipping issues. 1 Link to comment
Bullets Posted Wednesday at 10:02 PM Share Posted Wednesday at 10:02 PM PAC3 type shit Link to comment
anzati1 Posted Wednesday at 10:48 PM Share Posted Wednesday at 10:48 PM nope, models are bone merged for the clothing system, they all have skeletons and bones, you can't un bone merge stuff OR add offsets 2 Link to comment
DiscreetRavager Posted Wednesday at 11:29 PM Share Posted Wednesday at 11:29 PM How does Velkon gaming do it then? 41 minutes ago, anzati1 said: nope, models are bone merged for the clothing system, they all have skeletons and bones, you can't un bone merge stuff OR add offsets Link to comment
anzati1 Posted Thursday at 12:21 AM Share Posted Thursday at 12:21 AM 51 minutes ago, DiscreetRavager said: How does Velkon gaming do it then? idk who this is, but they probably don't have a rig system set up, so they just ignore the bones. pretty unoptimized because you're constantly having to set the position of the model to follow the player instead of just parenting with EF_BONEMERGE 3 Link to comment
Justfire Posted 1 hour ago Share Posted 1 hour ago There was pac3 but people abused it and now it’s no more Link to comment
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now