Lessrecoil Posted 3 hours ago Share Posted 3 hours ago I know there might be limitations but I was just curious if there was a way to add an ability to maybe put accessories on an axis that we can adjust up, down, left, or right to try and make them able to be worn on more head models without clipping issues. Link to comment
anzati1 Posted 3 hours ago Share Posted 3 hours ago nope, models are bone merged for the clothing system, they all have skeletons and bones, you can't un bone merge stuff OR add offsets 1 Link to comment
DiscreetRavager Posted 2 hours ago Share Posted 2 hours ago How does Velkon gaming do it then? 41 minutes ago, anzati1 said: nope, models are bone merged for the clothing system, they all have skeletons and bones, you can't un bone merge stuff OR add offsets Link to comment
anzati1 Posted 1 hour ago Share Posted 1 hour ago 51 minutes ago, DiscreetRavager said: How does Velkon gaming do it then? idk who this is, but they probably don't have a rig system set up, so they just ignore the bones. pretty unoptimized because you're constantly having to set the position of the model to follow the player instead of just parenting with EF_BONEMERGE 2 Link to comment
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