Barry Posted 7 hours ago Share Posted 7 hours ago (edited) I think a nice addition would be to make it so that every blow by a baton incrementally slows down the player, but if they don’t continuously beat them then the effect wears off in a short amount of time, as to still give the player a chance to run away. The thing is that there’s not really a way to stop a player from running physically apart from the RMB on the baton which is pretty ineffective and if the stun effect was extended it would just be overpowered. Edited 6 hours ago by Barry Add reason to my claim 1 1 Link to comment
yobbvh Posted 6 hours ago Share Posted 6 hours ago No make it ragdoll them after a few beats. For reasons. 1 Link to comment
handsome Posted 6 hours ago Share Posted 6 hours ago would be cool to stun for longer and longer maybe or make slower every hit Link to comment
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