Barry Posted August 13 Share Posted August 13 (edited) I think a nice addition would be to make it so that every blow by a baton incrementally slows down the player, but if they don’t continuously beat them then the effect wears off in a short amount of time, as to still give the player a chance to run away. The thing is that there’s not really a way to stop a player from running physically apart from the RMB on the baton which is pretty ineffective and if the stun effect was extended it would just be overpowered. Edited August 13 by Barry Add reason to my claim 2 2 Link to comment
yobbvh Posted August 13 Share Posted August 13 No make it ragdoll them after a few beats. For reasons. 1 1 1 Link to comment
handsome Posted August 13 Share Posted August 13 would be cool to stun for longer and longer maybe or make slower every hit 1 Link to comment
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now