Little Carmine Lupertazzi Posted Wednesday at 03:48 AM Share Posted Wednesday at 03:48 AM I am aware the last post about this topic was turned down, but I feel it didn't elaborate enough on how much potential it really has for both parties involved, ESPECIALLY for NYPD. Firstly, it gives fairplay for both the targeted faction and the NYPD as the criminals aren't the only ones who risk losing their chars during this event. Police already benefit from body armor and PK immunity in other circumstances, however this situation could create a much more intense situation with great roleplay and pvp potential. The criminal faction would have to tighten security and improve weaponry, whereas police would have to plan an elaborate insertion. A situation where police risk their lives during a raid incentivizes a slower, well thought-out breach with, for example, multiple entry points, sniper teams, sentries to watch the entry team’s back and so on. On another note, this concept could also push the idea of the creation of specialized police forces as would be SWAT, FBI, DEA and so on which is more than possible considering NYPD is technically the largest faction in the server. This could encourage rigorous trainings, selective recruitment (good pvpers and strategists), etc. I feel if we look at it from this POV, this whole event could be turned into an intense, thrilling, action packed experience with high stakes and high potential for developing certain sub-communities and whatnot. Also canadian bacon the argument of a guy wiping out the task force from behind doesnt quite work if there are sentries deployed. And the NYPD is impossible to wipe out through PKs. There will always be new candidates and cadets. NYPD enthusiasts and UA pls read this with an open mind 3 3 Link to comment
Canadian-bacon Posted Wednesday at 03:55 AM Share Posted Wednesday at 03:55 AM The observations you make do not reflect reality, there is a limited pool of people joining the police force, the people that do are often not serious/quality, nor is the NYPD the largest faction in the server. There are countless times (especially during conflicts) where the server is 128/128 players online and only 2 police officers are on (Who are then meant to represent a vast police force.) The nature of roleplaying as a police officer is met with total opposition by any non police role-player because this is a Mafia RP server and the other people are criminals, not law abiding citizens. Even a simple traffic stop turns into an ordeal because 10+ uninvolved persons want to surround the stop to scream and yell and argue. The FBI/DEA have existed as factions before and do not work. The 'SWAT" equivalent is the ESU Squad who are called up to serve warrants. and yes, if they were vulnerable for simply playing the game and doing their job. 1. No one would be able to do anything as a cop 2. No one would then want to BE a cop 3. Yes, people would unfairly target them to PK them. It doesn't work. This is the intended game function. Pendred's direct quote from the last thread: Quote Think objectively for a second and not what selfishly benefits your roleplay as a criminal, you'll immediately realise why things are structured the way they are. If cops were subject to the same consequences for dying in certain situations; the server would immediately become stale because criminals have no risk and would be able to wipe the floor. No. Link to comment
Azoro Posted Wednesday at 04:02 AM Share Posted Wednesday at 04:02 AM I don't agree cops should be PK active during raids - at all. That would be dumb. It not only would negatively affect the balance of the server, but do you want to have the heat of multiple cops being killed by your faction? -1 (FBI, DEA and that stuff could be cool to bring back though if there was a good way to do it.) Link to comment
anzati1 Posted Wednesday at 04:22 AM Share Posted Wednesday at 04:22 AM didnt read, but personally i just kill em anyways, kinda like giving crack to a monkey adrenaline, high risk no reward Link to comment
Rem Posted Wednesday at 05:09 AM Share Posted Wednesday at 05:09 AM theres a reason why its so difficult to pk pd. criminals are supposed to be scared of pd and killing/pking one should be a huge deal Link to comment
MrlogicNova Posted Wednesday at 07:28 AM Share Posted Wednesday at 07:28 AM -1 As a member of the tactical branch (The people who do the raids) if this is implemented we would be pked for doing our job correctly and pked because a dumbass in your faction got the room raided or seized. It would also prob kill half of the Branch retarded suggestion if you guys fuck up why should we be killed for it? Link to comment
EngineerGaming Posted Wednesday at 04:15 PM Share Posted Wednesday at 04:15 PM 12 hours ago, Little Carmine Lupertazzi said: I am aware the last post about this topic was turned down, but I feel it didn't elaborate enough on how much potential it really has for both parties involved, ESPECIALLY for NYPD. Firstly, it gives fairplay for both the targeted faction and the NYPD as the criminals aren't the only ones who risk losing their chars during this event. Police already benefit from body armor and PK immunity in other circumstances, however this situation could create a much more intense situation with great roleplay and pvp potential. The criminal faction would have to tighten security and improve weaponry, whereas police would have to plan an elaborate insertion. A situation where police risk their lives during a raid incentivizes a slower, well thought-out breach with, for example, multiple entry points, sniper teams, sentries to watch the entry team’s back and so on. On another note, this concept could also push the idea of the creation of specialized police forces as would be SWAT, FBI, DEA and so on which is more than possible considering NYPD is technically the largest faction in the server. This could encourage rigorous trainings, selective recruitment (good pvpers and strategists), etc. I feel if we look at it from this POV, this whole event could be turned into an intense, thrilling, action packed experience with high stakes and high potential for developing certain sub-communities and whatnot. Also canadian bacon the argument of a guy wiping out the task force from behind doesnt quite work if there are sentries deployed. And the NYPD is impossible to wipe out through PKs. There will always be new candidates and cadets. NYPD enthusiasts and UA pls read this with an open mind Criminals aren't at risk of losing their chars if they just don't open fire on cops during a raid. Link to comment
Little Carmine Lupertazzi Posted Wednesday at 04:21 PM Author Share Posted Wednesday at 04:21 PM 41 minutes ago, EngineerGaming said: Criminals aren't at risk of losing their chars if they just don't open fire on cops during a raid. yea but if the raid is happening during a crewdeal with hundreds of bricks of drugs every criminal is at risk! maybe then under specific kinds of raids should police be pk active i.e. tip from an informant/undercover agent Link to comment
Faith Posted Wednesday at 05:05 PM Share Posted Wednesday at 05:05 PM 41 minutes ago, Little Carmine Lupertazzi said: yea but if the raid is happening during a crewdeal with hundreds of bricks of drugs every criminal is at risk! oh no my risky deal has risks! are police op yes, are they meant to be op, yes. is it okay that they are op, yes! this is a super silly suggestion! Link to comment
arth Posted Wednesday at 06:35 PM Share Posted Wednesday at 06:35 PM literally just spamming the door when they enter is a pk, would be a 10/10 ragebait if the suggestion was original Link to comment
Bucket Hat Barry Posted Wednesday at 07:22 PM Share Posted Wednesday at 07:22 PM 11 hours ago, MrlogicNova said: -1 As a member of the tactical branch (The people who do the raids) if this is implemented we would be pked for doing our job correctly and pked because a dumbass in your faction got the room raided or seized. It would also prob kill half of the Branch retarded suggestion if you guys fuck up why should we be killed for it? Shut up nerd 1 Link to comment
xDutchCat Posted Saturday at 05:53 PM Share Posted Saturday at 05:53 PM Realistically cops are always at least two steps ahead with everyhing no fairplay needed. Thats the risk you take as a criminal (shit should stay as is like canadian said would ruin the cop faction) Link to comment
Sosa Posted Saturday at 08:57 PM Share Posted Saturday at 08:57 PM On 3/25/2025 at 11:55 PM, Canadian-bacon said: The observations you make do not reflect reality, there is a limited pool of people joining the police force, the people that do are often not serious/quality, nor is the NYPD the largest faction in the server. There are countless times (especially during conflicts) where the server is 128/128 players online and only 2 police officers are on (Who are then meant to represent a vast police force.) The nature of roleplaying as a police officer is met with total opposition by any non police role-player because this is a Mafia RP server and the other people are criminals, not law abiding citizens. Even a simple traffic stop turns into an ordeal because 10+ uninvolved persons want to surround the stop to scream and yell and argue. The FBI/DEA have existed as factions before and do not work. The 'SWAT" equivalent is the ESU Squad who are called up to serve warrants. and yes, if they were vulnerable for simply playing the game and doing their job. 1. No one would be able to do anything as a cop 2. No one would then want to BE a cop 3. Yes, people would unfairly target them to PK them. It doesn't work. This is the intended game function. Pendred's direct quote from the last thread: yo thats me! Link to comment
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