dandead10 Posted March 14 Share Posted March 14 I think something that might be a bit interesting to implement as a member of the server that has been here for five years, give or take, is the concept of "creating a racket". What does this mean? Well, as we know, there are already preconceived rackets that exist within the game. There is a set number of drugs, as well as firearms. Firearms being the more notably interesting rackets in the game. We come across this issue in Diverge where there are factions that have hundreds of millions of dollars, but subsequently nothing to really spend that on. Money gets hoarded, and then it accumulates, and the server's solution to this issue seems to just be adding higher and higher amounts of inflation, taxes, or otherwise just removing firearms licenses and making you pay for it again. My suggested system that would be fairly interesting from a gameplay standpoint, and from a factional development standpoint, is this idea of "creating a racket". You can spend a certain amount of money as a faction to staff, and appeal on the forum, to have an additional item/s added into your NPC racket. This allows for budding factions to have a tangible goal as to spend money towards, and they can potentially work for it in character either through quests, missions, etc. However, if succeeded, or if payment is accepted/approved, maybe with some proof of roleplay, right? They can add a firearms, or unique weapon, or something along that line into their NPC racket. And in the event the faction in question is either destroyed, taken down, etc, this racket is then dissolved, or otherwise liquidated. Or if the faction is say destroyed in a war, maybe the victor could take an item or two from said racket and have it added to their own, whilst the other items are destroyed/returned to the void. Maybe this could create some new auction lines or something as to make the server more dynamic. For the most part, the server is largely stagnant in terms of its growths and developments, and I think adding this as a potential system would be great for roleplay as well as factional development. This coming from the perspective of a person who's taken a faction with nothing but Opium and developing it into one that has heavy arms and cocaine. Just a thought. 4 2 Link to comment
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