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Bama

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Everything posted by Bama

  1. Have you tried grinding bricks for the don
  2. Canadian already denied this suggestion in the past, maybe he's had a change of heart (press x to doubt)
  3. That would probably be a bridge too far. Gun stores are already subject to audits at basically any point, so having constant access to that info and just lurking waiting for a simple clerical error would be pretty lame.
  4. All gun stores can buy legally aquired and properly serialized firearms, but there is an inherant risk due to not knowing the guns history, therefore most gun stores dont aquire guns. I would propose gun vendor holders are able to run serial numbers of guns to verify ownership, similiar to the ability police have. To avoid abuse, put a cooldown on it, 1 per hour or x per day. In real life, any gun store could run a guns serial number through a database to check if it was stolen or connected to a crime.
  5. You the reason detectives got nerfed lmao
  6. I have a bunch of marked, unmarked and undercover cars, and I would like to be able to sell some of them similiar to car dealer cars Currently you can click sell but nothing happens, assuming this is intentional, but could also be a bug
  7. -1 let me metagame in peace ffs
  8. + 1 City hall may be a better location but yeah some way to see prices in city
  9. +1 at least allow someone to see npc price without having the subsequent product on hand, possibly letting oil sellers see the npc price so they know if the oil buyer is being honest on the current price fluctuation
  10. +1 helps both cops and criminals more easily identify drugs from oil
  11. Bama

    Don perms

    At least give it to underboss
  12. Bama

    Ban Appeal

    Classic case of fuck around and find out
  13. Surely something can be done to fix the issue
  14. Removing the ability for shipments to spawn at barge would help
  15. Locking mugging to main characters would solve alot of issues
  16. Would be nice to be able to sell them, especially with how expensive they get the more you buy. Have it be similiar to selling cars, where you get 50% of the stash value back.
  17. I would say an hour for class 3's, 55 for class 2's, 50 for class 1's wouldnt be crazy
  18. Currently it isn't great having melee weapons in gun rackets when it comes to a money making angle. For example, our racket has fire axes that cost $1,000 to order. Even if we were to break even selling them, you can get 5-6 shovels for the same price as 1 axe and with zero wait. And there is still the same cooldown for melee weapons as if you were ordering back to back gun shipments. Most times people want alot of them in a short time for events. Also most people pass on buying them when they see the price, and we intentially set it higher than we would like to avoid large orders. My suggesstion would be to rebalance melee weapons in rackets in one or more of the following ways: - Make them near zero cost to order, so they can be offered at lower prices and still make a somewhat decent profit - Reduce the reordering cooldown significantly - Have all melee weapon shipments come with a larger amount(at least 5-10) Would be open to hearing other sugestions as well
  19. Going into audio settings for gmod and lowering the sound effect volume helps alot. The default is far too loud. It would be nice if more sounds went through the "music" volume pretty much everything goes through "sound effect" volume.
  20. I would say to change the meth barrels to the blue ones instead. Leave oil how it is. But changing either would be a great idea.
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