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krokie

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Everything posted by krokie

  1. twn so rzzlr, mfs rlly lowk gtta wrt ts dwn
  2. I don't see any point in allowing this to continue to be a possibility when it could be almost completely stopped by preventing certain people from having access. Instead of staff having to have investigations into it, IF IT IS CAUGHT IN THE FIRST PLACE, why not just stop 9/10 cases of it happening. Because any smart criminal won't shit where he eats, unless everyone is in on it. It makes no sense to go behind your bosses back when he is how you make a living whilst knowing that you could lose your job, if not your life, for making a slightly higher amount of money. And realistically even the biggest factions with upwards of 4 capos cannot keep an eye on all of their men 24/7 (especially with timezones), I know first hand that this is not a realistic expectation. The real mob's issues with drugs being sold by their guys was primarily because these organisations did not want drugs being sold AT ALL. This is a massive difference to diverge where every faction is pushing drugs and the main alliances, unlike real life, are fine with it. In real life the organisations as a whole were not buying/selling drugs, which meant that those who wanted to move drugs behind their family's backs had to do it via a 3rd party. The only way it restricts people from "living on the edge" is by preventing them having access to a racket the faction basically owns. These people can still avoid family rules in countless ways by mugging for guns, finding them in shipments that aren't theirs, buying them illegally or finding someone that IS trusted and has access to buy it for them. All this done is prevents them from "living on the edge" without putting in some level of effort to get whatever it is they're after. I believe PKs for this are remarkably uncommon, at least in my faction. People likely get away with it a decent amount, but more commonly they stop after being told not to.
  3. PART ONE, Racket Perms. Revamped rebel posted something similar in his recent suggestion but I think it needs fleshed out and a place to be discussed separate to the conversations about RICO/FBI. For a long time people have racket abused and used gun rackets against faction rules for a variety of reasons. Sometimes it's just for money and sometimes it's so that they can have easy access to guns for mugging. And while I believe the char play time restrictions help, I don't feel they are enough in some cases. Especially considering there is no way to track who ordered what by "asking the vendors" (viewing an IC shipment log), which could then be acted upon if faction rules were broken. Both the IC issue of ordering against factions rules (which makes no sense ICly for the vendor to go along with), and the OOC issue of racket abuse can be solved by giving factions the ability to control who can order what. This could be the faction only giving the perms to someone after a certain time period, or it could be based on ranks. Either way I see multiple major reasons factions should have control over this: TRUST; Trust is a massive thing within criminal organisations across the world. It only makes sense that a massive organisation would refrain from immediately allowing their newest members to have access to their arms/drug trafficking network, or at least the full extent of it. RACKET ABUSE; With the last set of racket changes, we had been seeing characters join into factions to gain access to the more sought after guns. While yes this is handled by staff, having this system in place would allow FLs to decide to stop ANYONE from ordering a gun they did not want to be ordered without their blessing. This would completely eliminate racket abuse. ROLEPLAY; Having less people who act erratically armed after just a week or so on the server would improve roleplay. Additionally if an associate had gotten his only couple of guns because he was given them by someone who trusted him, then he would be more hesitant to cause a gun fight and more likely to continue the confrontation with words or with melee weapons. It would also make being armed more of a status symbol. People would know you were either trusted by your organisation or had been around for long enough to get a gun on your own. This would all push for more melee brawls without completely reducing the amount of guns in the economy. I know a lot of people on here enjoy melee fights and that includes me. If there is RP involved I will choose to exclusively use melee against someone who is unarmed/only has melee. It would require a new UI that I will discuss in part 2 below. The ability to give permissions could be granted as a new flag that the FL could give (HC perms in the example image) or as a new addition to the already existing capo flag (pk perms). From an RP perspective I fully believe it makes sense, It's the equivalent of talking to your supplier/smuggler and giving instructions of who to provide product and receive payment from. People would be given perms to order specific weapons/drugs/attachments via one or a mix of these: 1- A full list of names, charIDs or preferably both that includes everyone who has been whitelisted. I believe this information is completely reasonable to be provided by the UI. 2- The list only shows the names of people that the person using the command has the F3 of. PART TWO, Faction Management System This is the main part of the suggestion and would be where the racket permissions are controlled, however it would also have additional faction management options. Things like unwhitelisting people, managing recruit/capo perms and the additional idea of managing access to faction WLed cars through it. Again the idea is that the FL could give perms to access the UI so that their HC/MC could give people more permissions/access as they climb the ranks. The UI for all of this would likely be based on the bank user management UI, however it'd be best if permission changes were saved upon closing the menu rather than it auto-closing after every change (as the bank one does). Most of this could stay the same aside from obviously changing what the permissions are. A secondary dropdown would be good for either giving permission for each individual weapon or for each type of weapon; pistol, shotgun, smg, rifle, class 4 Ultimately the form this is implemented in doesn't matter. It's just something that would allow faction leaders to have genuine control over their hard earner rackets.
  4. PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE In all seriousness it makes 110% sense that a criminal organisation can tell it's supplier who will be handling drugs and who won't be. Having flags to order drugs that are able to be handed out via a UI only people with the capo flag have access to would be INCREDIBLE. Would also do NUMBERS for preventing racket abuse.
  5. i will be using such minge tactics to send LUCCHESE TARGET MUGGING ALTS after you TONIGHT for posting this
  6. krokie

    PK Appeal

    Alt cunningham is from cyberpunk, probably not meant to be minge name. Just named after a character
  7. The way I see it the only real downside to this update is logistics. My 1911's muzzle booster shouldn't take up the same space as the gun itself. Can be fixed by simply adding a droppable case that takes up a 3x3 slot in the bank with a 5x5 or larger internal inventory, As long as it saves a decent amount of space it doesn't really matter how big it is. This would also make large attachment sales both more realistic and less tedious.
  8. You were PKed for 2 reasons, both of which occurred in a short period of time. A long term made man vouching that you lockpicked inside of our own hotel Carrying and waving a firearm, with a scratched serial number and while not holding a license, around our most active property First is obviously an issue and the second is blatantly against family rules, as well as just not being how we want/expect anyone in the faction to act. Especially at a property that is at times heavily observed by police, although I think that should go without saying considering you seem to understand the size of the faction. A large part of this life is keeping anything illegal that you do lowkey, out of the view of outsiders in order to prevent attention/heat being brought to the family. These 2 things in such a short period of time led to one of the Don's trusted making the decision to whack you out of the faction. Here is the agreement you accept whenever joining a faction, warning of what may come. Ultimately it just didn't work out and I wish you luck in whichever faction you end up staying in.
  9. Hey, i put the orders in for this. I was informed of this IC but was not aware he had died. However, it sounds like you killed him during the mugging after he complied, making it failmug. Which should as far as i'm aware, invalidates his death.
  10. honestly been to a few of the events these guys have done and enjoyed myself at all of them. would love to see them become a faction +1
  11. If im correct the ghetto's 4-8 apartments on the new map are going to be F2 buyable by anyone
  12. +1 for the torta slayer
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