Jump to content

dandead10

Donator
  • Posts

    4
  • Joined

  • Last visited

1 Follower

About dandead10

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

dandead10's Achievements

Informant

Informant (2/14)

  • Week One Done
  • One Month Later
  • One Year In
  • -1 Not Enough Playtime
  • Glory to Diverge!

Recent Badges

5

Reputation

  1. I think something that might be a bit interesting to implement as a member of the server that has been here for five years, give or take, is the concept of "creating a racket". What does this mean? Well, as we know, there are already preconceived rackets that exist within the game. There is a set number of drugs, as well as firearms. Firearms being the more notably interesting rackets in the game. We come across this issue in Diverge where there are factions that have hundreds of millions of dollars, but subsequently nothing to really spend that on. Money gets hoarded, and then it accumulates, and the server's solution to this issue seems to just be adding higher and higher amounts of inflation, taxes, or otherwise just removing firearms licenses and making you pay for it again. My suggested system that would be fairly interesting from a gameplay standpoint, and from a factional development standpoint, is this idea of "creating a racket". You can spend a certain amount of money as a faction to staff, and appeal on the forum, to have an additional item/s added into your NPC racket. This allows for budding factions to have a tangible goal as to spend money towards, and they can potentially work for it in character either through quests, missions, etc. However, if succeeded, or if payment is accepted/approved, maybe with some proof of roleplay, right? They can add a firearms, or unique weapon, or something along that line into their NPC racket. And in the event the faction in question is either destroyed, taken down, etc, this racket is then dissolved, or otherwise liquidated. Or if the faction is say destroyed in a war, maybe the victor could take an item or two from said racket and have it added to their own, whilst the other items are destroyed/returned to the void. Maybe this could create some new auction lines or something as to make the server more dynamic. For the most part, the server is largely stagnant in terms of its growths and developments, and I think adding this as a potential system would be great for roleplay as well as factional development. This coming from the perspective of a person who's taken a faction with nothing but Opium and developing it into one that has heavy arms and cocaine. Just a thought.
  2. I mean, you say it isn't, right? But gambling is legitimately where most money comes from. The only difference is that instead of it being added into the economy from grinding bricks, or selling guns, right? Is that it comes from a finite source, namely from other factions that have casinos. So it legitimately is one of the best/biggest money makers. Three main ways of making cash is drugs, guns, clothes, and then the fourth informal way is gambling. In the case of gambling, you can save hundreds of hours of grind if you're good at it. But fair enough. If the appeal is denied, I guess I can get it. I mean, gambling holds a great degree of risk, right? The only difference is that I'm much more persistent in the gambling itself. People lose hundreds of thousands, tens of thousands, only difference being volume of funds to pull from and time invested.
  3. I mean, I wouldn't need to have a character slot for gambling, if I didn't have my character ID copied for whatever character I was on/had at the time, and then they just pre-emptively pass around my character ID and have me banned from the casinos to prevent me gambling whatsoever. So, yes, I understand that casinos and the people running them want to make money, but that doesn't mean that I'm not making the money legitimately. If the reason why I'm being banned from a key portion of the gameplay is that I'm just that fucking good, then at least give me the damn decency to gamble in the casino before you do. You know what I mean? I want to be able to make money.
  4. Your Character or Steam Name: Rickard Stark Your SteamID (Click to retrieve): 76561198298669691 Your Discord ID#: dandead10 Reason for ban: I was banned for an apparent character abuse, adding to context of the situation, the ban exclaims that I am banned for 24 hours for creating a character to avoid the bans of casinos. Length of ban: 24 Hours Reason for appeal (dispute/apology): Dispute I believe I should be unbanned, as well as have my character unpked, reason being, this is a very unique situation, as I may very well be the only person that has this unique circumstance. Back in the time I was still prominently active, when I would visit casinos, I would immediately have people that recognize me instantly grab my character ID and ban me from casinos, very swiftly blocking me off pretty much from gambling under any circumstance, and the character I have here, Rickard Stark, has existed for months. I was given two million dollars to gamble with from a member of the server named Hades, in which I gambled, returned the money he so invested into me, with profit earned from the casino, and there was no item, nor money transfer whatsoever. That said, the way the money earned was completely legitimate, as is the money that is on the character. If logs are checked, this is completely validated, and this character has been in existence for months. Regardless if this appeal is denied or not, I can at least say in terms of Diverge that I'm one of the few people truly punished for being too good at gambling. I've been a long standing member of this community, a long time member, more or less four and a half to five years. It's legitimately annoying to want to enjoy gambling, and not being able to, even though that's literally why they exist. I just wanna gamble man. Gambler's gotta gamble. Additional Information (images, videos, etc):
×
×
  • Create New...