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Diverge Networks Rules & Information Rules Diverge Networks PK Guidelines

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Diverge Networks PK Guidelines
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11-13-2020, 01:40 AM (This post was last modified: 01-29-2023, 02:57 PM by Canadian-bacon. Edited 50 times in total.)
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PK Guidelines & Regulations
Last updated 13/06/2022


PK - Permanently Killed, also known as a Character Ban. This is a term used when your character has been killed off permanently in roleplay, no respawning. This usually happens as a consequence of an action within roleplay, below is a set of guidelines that explain what can constitute a PK. Different organizations have different rules on how they can PK someone, this is due to how it would be conducted realistically.

It is HIGHLY recommended that during conflicts, PKs, or situations leading to PKs you are recording almost 24/7 as all PKs require PROOF.


PKs must be pre-approved and be overseen by an admin. Retroactive PKs occur only when certain requirements are met.

Note that a PK is not time sensitive, the staff should not be rushed or pressured, PKs are serious as it puts a characters life at risk and staff are not at fault for taking time to consult with others to approve/deny it.

Your character can be PK'ed / banned by staff at their discretion if you break server rules, such as but not limited to; fail corruption / Minging as a Police Officer, metagame/powergame, item transfer/character abuse, etc.


● Retroactive PKs
These are possible scenarios which may validate you to be PK'ed retroactively. (Retroactive PK is when a request for pk is made after situation which no admin oversaw occurred)

■ Initiating a violent confrontation with Police Officers and being killed. (Conditions apply, read further down)
■ Breaking FearRP or showing disregard for your own life which results in death.
■ Being killed during a PK attempt.
■ Being killed during a raid attempt.
■ Being killed during a mugging attempt.



Using OOC means of communication to perform a PK will invalidate it / the evidence for a PK.

Using OOC terms over Mic, (Such as yelling "thats a pk, thats a pk!" After killing someone) may void the PK entirely. Remain in character at all times.


Permanent Kill Valid Reasons:

● General
You must be able to prove your claims to the Administrator, either by video/pictures or if an Administrator witnessed the reason itself.


Reasons:
● A valid reason is required for all PK’s. A PK’s approval is entirely dependent on the reason given, if you give a weak reason such as “he disrespected me” then your PK will not be approved. A list of some valid reasons, but not all are as follows:


Kill
■ The person in question, must have repeatedly done something to directly harm you, your family, or another member of your family OR unwarranted harm in a financial (+7,500$) or SEVERE physical way, there has to be tangible damages, disrespect is not a reason to kill someone. This also means you cannot PK someone JUST for being part of an enemy faction. Having continued gunfights, scams or warnings about territory, money or other continued violent disputes can cause escalation to a PK. (Be sure to record all encounters/transgressions)



■ ALL PKs require direct proof, rumours and witnesses are invalid without video/text proof, or an Admin who has witnessed it, this is to ensure stories are not being manipulated to look like they fit PK criteria


■ You may not bait someone into a PK. This means that starting a confrontation in order to escalate it then use that as a reason to PK someone, this is not permitted.

You must have a valid reason to place someone under fear RP (Valid Mugging, Valid Kidnapping or any Valid Kill reason); placing someone under Fear RP without reason or just in order to bait a PK is not permitted and may result in a ban or character removal.



■ Acting recklessly can cost you your life and result in a PK. This includes, in some circumstances, not valuing your life (breaking FearRP), Intentionally committing suicide or intentionally putting yourself at risk. (See FearRP section on server rules page)


■ If you are attempting to PK someone, during the hit you are also PK active. Meaning if you're attempting to kill or have just killed the victim but you were also killed you are subject to a PK, so don’t be reckless when carrying out these serious murders.

This includes being killed by a third party who is acting in defense of the victim, or a police officer trying to apprehend you, moments after the hit itself takes place. As the hitman your goal is to carry out the hit and escape the area to hide out for next 10 to 15 minutes. [You may not disconnect until this minimum timer has expired. You will be PK'ed for LTAP'ing to avoid death]

If you are the one acting in defense of the PK victim you yourself are not PK active in that situation. (Unless you are also the target of an Admin approved PK) You are only subject to a pk in a situation like that if you break FEAR RP. If the perpetrator escapes before you can retaliate and you then try going after them 10 minutes later, that won't be a PK, in that instance you will need to seek approval from an Admin like a regular PK request.



■ Initiating a shootout or violent confrontation with Police can lead to a PK. Killing or attacking an Officer after initiating a violent confrontation leaves you PK active from officers for about 15 minutes. Generally we want people to not immediately go for the gun when dealing with Police, as a result if you escalate a situation to a shootout and lose you can be punished via PK as your character was killed. This does not apply if it is the Police that fired first or escalated to a shootout.
  • This does not apply to players who hit officers with their fists (Unless they Murder them)
  • This applies when a person shoots / stabs police for no reason or for a non valid reason (Traffic Ticket/insults/etc)
  • This does not apply if the Officer initiates the gun fire or escalates the situation to violence. (Note: In the server the tazer is non violent as it cannot physically kill or damage the player.)
  • Officers may not execute suspects, they must make an effort to arrest a suspect and when possible render aid to a bleeding suspect.



■ Any sentence above a certain minimum amount of years delivered with a Guilty verdict in a court of law by a judge is a PK, verdicts above 45 years are PKs.


■ Corrupt Government Officials are also subject to PKs if arrested or killed by rival gangs they are working against. (Must have directly harmed/affected you)



Family Member Kills

When joining a criminal faction all users understand and partake in the risk of being PK'ed as is the nature of being a criminal. Members of a faction who break their IC code of conduct or run risk to the faction can be ordered killed by the faction leader. See below.

○ Inner-family issues should be handled by the Don of the family and should not always result in murder.
○ If they’re in your family, they must have done something to directly harm the family, yourself, or another member of the family.
■ (Ex: Harm in a physical, or financial way. There has to be tangible damages. You can not PK over hurt pride or a bruised ego)

■ The person in question, must have repeatedly done something to directly harm you, the family, or another member of the family. Unwarranted Harm in a financial (+7,500$) or repeated physical way, there has to be tangible damages, disrespect is not a reason to kill someone. This also means you cannot PK someone JUST for up one time. Having continued issues or warnings about behaviour or disputes can cause escalation to a PK. (Be sure to record all encounters/transgressions)

■ Collaborating or potentially collaborating with Government / Law enforcement agencies to take harm the faction.

● Examples: They knowingly assaulted a fellow member, siding with a rival gang to harm yourself or your gang, or knowingly bring harm onto another member.

■ Financially harmed yourself or another member of the gang (+7,500$)
● Examples: If they withheld money, robbed a fellow member, or did something to directly harm the gang in a financial way.

■ Actively betraying the gang.
● Examples: Intentionally ratting to the police, Intentionally setting the gang up to be attacked by rivals, or intentionally giving away gang secrets to a rival in an attempt to profit.

■ As a means of self-preservation
● If the member knowingly causes an issue with a larger gang, or other organized crime group, and you desire to avoid a war you may work it out with said rival gang or organized crime group to instead kill the cause of the strife. This is not an opportune reason, but it is a valid reason.
● If they have left the gang/family without approval from the leader, while holding the position of made man+ (or appropriate equivalent), they may be subject to a PK. Entry level associates who are not made or deeply committed to the organization may leave without harm as their position is low and they know very little. (Security, waiters, doormen, drivers, etc) <You will be asked to provide evidence of rank> This does not apply if they have partaken in criminal actions, drug manufacturing/murder/robbery/etc. (However these actions may have to be proven). Generally under most don's orders.


You may be asked to provide proof of these claims. However a Don/Boss is able to order his subordinates to be killed without much oversight.

■ Attempted Mutiny or ‘takeover’ of a gang must be approved by a member of UA


Killing a rival gang/mob member
○ A valid reason to kill a member of a rival faction would be if they had:

○ If they’re not in your family, they must have done something to directly harm the family, yourself, or another member of the family. To acquire this PK you should first speak to your don, and then the Commission to get the hit sanction. If you Kill another made man without it being sanctioned there is a steep penalty.

■ The person in question, must have repeatedly done something to directly harm you, your family, or another member of your family. Unwarranted Harm in a financial (+7,500$) or repeated physical way, there has to be tangible damages, disrespect is not a reason to kill someone. This also means you cannot PK someone JUST for being part of an enemy faction. Having continued gunfights, scams or warnings about territory, money or other continued violent disputes can cause escalation to a PK. (Be sure to record all encounters/transgressions)
● Examples: Repeatedly hurt you or another member of your gang, resulting in disability, crippling, or death (PK'ed a member of your faction).
● Examples: They have attempted to muscle you out of the drug trade entirely, not just took your corner but have attempted to take you out of the “game” entirely, Or if they have done something like mugging or robbing you a multitude of times.

■ Knowingly operating in your area
● Examples: Knowingly and intentionally selling drugs on territory you have claimed. You have to establish that they are knowingly doing it, if they did not know then you may assault them or threaten them, but if it is both knowingly and intentional then you have a valid reason. (Murder should be a last resort, often threats or firebombs send much more effective messages. Killing a made man can start a war.)

■ If you intend to retaliate for a PK against your family by another’s you must prove you have 100% certain IC knowledge that it was that family that attacked you, you then may retaliate an equal amount of PKs. Ideally you go after the hitman himself. (EVIDENCE MUST BE PROVIDED)


You will be asked to provide proof of these claims.


Killing a non-associated civilian
○ A valid reason to kill an un-associated citizen would be if they had:

■ The person in question, must have repeatedly done something to directly harm you, your family, or another member of your family. Unwarranted Harm in a financial (+7,500$) or repeated physical way, there has to be tangible damages, disrespect is not a reason to kill someone. This also means you cannot PK someone JUST for being part of an enemy faction. Having continued gunfights, scams or warnings about territory, money or other continued violent disputes can cause escalation to a PK. (Be sure to record all encounters/transgressions)

■ You cannot PK a civilian for simply witnessing or reporting a crime, it's natural for normal civilians to call the Police or report incidents, while you may attack them for this it is not considered a valid PK reason. You may only PK a Civilian if they are actively collaborating with a government agency to take you down, this means they have signed some form of Affidavit or witness statement and/or have the intention of testifying against you or your faction in court. You may also threaten people to make sure they don’t snitch. Murder (PK) is a last resort.


Killing a don or leader of a faction
Killing a don or leader of a faction is a serious undertaking that has several stipulations.
○ If you are killing your faction leader
○ If you are killing an opposing faction leader
○ Direct Aftermath of a kill

■ Killing your leader
● You must have more than half of your faction's high command support to overthrow your current leader.
● Once you've made your move against your don the rest of the faction may choose a side, this can plunge the faction into civil war
● The civil war ends when one side concedes or is wiped out.
● These PKs still need pre-approval

■ Killing an opposing leader
● Killing an opposing leader is difficult as it's much more difficult to kill a boss.
● You can either kill them via a war or if you have made a deal with a group within the faction who will take over once the boss is killed. (Assisting a coup)
● There are no 'Silent don kills'. Killing a don is a public secret. This can cause a war if the Internal Coup you assist fails.


Government and Police Kills
○ Any murder of a police officer or politician must be weighed with the cons. To murder an officer or government official is a serious matter. Due to this, the reasons needed to kill an officer or politician are raised. They must have harmed your family in a significant way. We implore you to also pursue and exhaust all legal options before resorting to murder, else the entire NYPD will be impeding your business during their investigations.
■ (Ex. Performing several targeted or illegitimate raids on your establishments)
■ (Ex. Falsely arresting your members in an attempt to harm your group)
■ (Ex. Reported a crime to their superior after taking a bribe)
■ (Ex. Intentionally siding with another family to harm you, such as arresting the men guarding a don as to make him open for a hit. I.E. Corruption.)

Police Officers may not be simply PK’ed or punished for doing their job, they represent a vast Government agency with large state funding who’s job is to take you down, being investigated doesn’t mean you’re being targeted, and there are other legal ways to block police from messing with your business other than murder. Murdering a police officer will likely get the entire NYPD/Feds down your back and lead to your downfall, bribes or going after officers in court are usually more effective non lethal solutions.


Corruption
See server rules on Corruption
When you are acting as a Corrupt Police Officer or Government Official (in accordance with our rules) you are at risk of PK. Being corrupt is incredibly secretive and dangerous and there are several ways this can harm you:
-Being arrested and sentenced by IA or a Federal Agency.
-Being killed by a Rival gang/mob you are working against.
[Acting recklessly and not valuing your life/job.] etc


As a criminal, in order to PK a corrupt Officer/Government Official who was working with you or your faction you must show proof to staff that the user had accepted some form of bribe or done something illicit with/for you and then proceeded to either harm your faction or break your alliance/bribe by ratting or working with a rival gang instead.
Police Officers and other Government Officials may not murder another corrupt official. Only criminals / Criminal factions may do such. Vigilante PKs against corrupt LEOs or Officials are not permitted.

Being a corrupt police officer does not mean you may kill/pk people. When corrupt you leak and feed information to the criminals you are working with in RP to give them information. This includes reporting snitches to them, you may not kill the snitches yourself, you report it to the crime family who use you to get to the informant.

Aftermath

You've just killed someone and either need to make a quick exit before a rival gang member or Police Officer catches you; or you need to clean all the blood off your new floor. There's a plethora of evidence left at the crime scene and it can be used to imprison you for life!

Forensics

As with actual murders a slew of evidence can be left behind after a killing. If your killing was done in broad day light, or the body was discovered and reported the Police will likely respond and investigate the crime. Using forensics based roleplay overseen by the handling Administrator/GM to ensure the investigation into the murder is both fair and challenging. This however isn't always a sure way to be caught, criminals can roleplay and prepare for a PK in anyway they see fit. Including but not limited to, cleaning of stains, casings or disposal of the body if possible.


War
■ War between two families or the commission at war against one.
War is when two or more families officially recognize they are in violent conflict and compete violently until one concedes or is wiped out. War is not a surprise and both factions understand they are at war, as well as the rest of the commission, who usually stay out of their way, or mediate peace.
During a War, (on approval from a Super Admin or Higher), both factions may PK one another at will, the only requirement is that they prove they know that the person they are targeting is in that faction and as a result participating in the war. When a PK is carried out all involved are PK active, and failure means death.

War is also a last resort, when ALL other options are exhausted then a war may begin. Staff may deny a request for war if they feel there are other avenues the factions may take to resolve an issue.

Wars also include destruction or seizures of property and ‘turf’, as Mademen, Soldiers and Capos ‘go to the mattresses’. The Police may interfere to arrest criminals and stop the waves of violence.

You may call other factions into wars to act as your allies.

You may not use alternate characters in a war to avoid being killed on your main character. In the same vein not using a character or not logging on for extended amount of time to avoid being killed will result in losing.

For other war rules see: https://divergenet.works/forums/showthread.php?tid=1181



Conclusion:
Generally PKs are to the Discretion of an Admin and a PK may be shortly followed by a /event (orange text) in chat explaining how the body was found and who is deceased. (Not always required)


If you feel your PK was unjust you may appeal it here. Don’t delete the Character! https://divergenet.works/forums/forumdisplay.php?fid=37


You may not transfer the money or items of a deceased character to a new one under any circumstance.


You may ask the Admin for the reason you were PK’ed but certain specifics like ‘who did it’ may be withheld to protect the perpetrators for reasons of Meta.
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