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Rotating Drug Pricing and NPC location
Canadian-bacon replied to TroubledGhost's topic in Suggestions
It's something dark RP servers do to feign 'immersion' or 'realism' imo. no point in pretending an NPC isn't an NPC. This could be done but the pricing for things impact wise would be pretty minimal, considering that the advantages of having a 'better' racket is access to more money and more valuable product for your faction, but if all drugs have prices that swing too wildly it affects that intentional adv/disadv balance and then there's no reason to want a better racket, you just hold product till your drug swings up to the maximum possible price. Also rotating location doesn't do much, there's only so many pre-set locations it can rotate to and people would eventually memorize all pre-set locations and checking them to see where your desired buyer is at is more hassle and inconvenience than it is fun or interesting. Jut complicates people's lives and confuses new players. tl;dr The entire selling process becomes a gamified hassle and waste of time. - Today
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+/- 1 I'm not sure about your idea on the drug pricing, but I've been waiting 5 years for a dynamic economy that changes prices according to supply and demand, even for drug npcs. Sell too much of a single drug -> supply is too high, demand is low -> price falls. On the other hand, if a drug isn't getting enough sales --> supply is low, demand is high --> price rises. UA faction events (those that canadian runs) could also impact the demand levels, idk. Food for thought! I'm sure there are some math/programming nerds on the server (mr john green...) who would sacrifice their time to help come up with such a system! +1 re: rotating npcs for the pure reason of needing to find them every now and then, and needing to adapt supply routes, etc.
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Would you have preferred I did? I don’t get the point you are trying to make.
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Having everything static gets mundane quickly, Having a dynamic pricing system of drugs is what i suggest, in terms of certain drug prices rising in cost at some points and being more cost effective than others for a while whilst others can reduce, and it rotates, Giving each racket some boost particularly the least used ones. E.g: H Q and M has increased by 10-20% to sell to an NPC whilst W, L and C has reduced 5-15% etc and rotates around. Or can be limited to single drugs, like a dynamic market. Having some announcement in rumours or something, or going up to the NPC and interacting with them will let them know like "Hey the market is quite saturated right now, I will be paying 5% less" or "Hey, got any [Drug]?! We're low right now and need some, we hiking the price up to sell by 10%!" Moving NPCs: Each NPC has a static location, it would be nice to have them move to different locations around their local area, or even around the map; this may make selling slightly harder as youd need a way to find them, but also puts NPCs in locations which may be risky, i.e in enemy turfs etc though this is in the case of moving them around the entire map (i,e W NPC moved to long tunnel parking spot, or C NPC moving behind TH2&3 alley way. Giving these dynamics can help each racket out and give some spark to the RP, removing the very static nature and spice things up. The timings of drug pricing increase/decrease and NPC locations can change up to the relevant staff members of course to find a good balance, but its a highly suggested feature
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While you may argue to not have known the rules around mugging and raiding, ignorance is not an excuse on this server. With this in mind, you have admitted to all of the things your character was PK'd for. The weapon shipments were used as both a means for item transferring and arguably character abuse. You then got on a character, this Lucien Dupont character, and used it for the sole purpose of going only for muggings and raiding. On top of the character being used solely for these reasons, you did it while still on cooldown multiple times even more so with the aid of your friend. In the future, I highly recommend you read the rules around valid character RP, mugging, and raiding. Your appeal has been reviewed and denied. We have determined this PK to be reasonable and/or justified. You may not re-appeal this PK.
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Your appeal has been reviewed and accepted. As this is your first offense, and the it appears was only 1 item, let this be a learning experience on what not to do. You will still server your 3 day ban. Your character has been reinstated and can be used again.
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This is your only ban, I will give you the benefit of leniency here. Please read the mugging and Robbery rules so these things are clear to you.
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+1 string is the perfect staff member. he is the embodiment of the diverge networks, and would never do anything wrong he would be better then 4 staff members rn that i can think of
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Hammer changed their profile photo
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-1 Aint no way
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Map is too big for Diverge. Layout is funky and a lot of properties on this map are underwhelming. If it was so much more condensed and had meaningful properties, we would use it already, but unfortunately that’s not the case. However I would like to see more of the best of these properties ported over to Diverge’s version of Southside once in a while.
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I agree and I realise that, and I'm sorry. Back then I really didn't give a damn at all but now I've had time to think i just see how dumb it really was, if I were playing I wouldn't want some dude to disrupt me either by randomly shooting me, it wastes staff time because they need to clean up everything and overall ruins peoples experiences. I'm just sorry I did that, I really am. I feel bad about it now.
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Raccoon joined the community
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Hello banning admin here I banned you for mass raiding as seen in this image of the logs it shows you lockpicking into multiple rooms more than just one before even my investigation I saw 4-6 doors wide open from raiding either by you or another person as one of the doors was not code locked and could of been just opened with keys, when I checked the logs for who used the lockpicks you popped up and I went to every position it said in the logs you used 4 lockpicks on doors and 7 lockpicks on lockers as seen in the photo i provided in the rules it states Robbery/Raiding Rules 6. You cannot attack/rob the same person/location/store for at least half an hour 7. You can only rob a new place every 15 minutes. (From the end of the previous robbery). This is to prevent people from mass robbing with no RP. If staff notice you are mass Robbing / locker rolling they may deny you or even punish you depending on context. as you robbed/raided the same apartment building for mutable rooms in the same span of time I banned you as a punishment Here is the image without the link
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Hi, banning admin here! So, in the first clip was the first time were caught threatening to DDOS the server. You were immediately pulled aside by myself and @adam and told to not do it and it was made clear the severity of it. We gave you the benefit of the doubt as you just making a stupid joke the first time. In the second and third clips, were both instances of you saying it again after you had already been warned. First Clip Second Clip Third Clip
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just did thank you
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You must follow the provided template for the appeal, failure to do so will result in an instant denial. Your Character or Steam Name: Your SteamID (Click to retrieve): Your Discord ID#: Reason for ban: Length of ban: Reason for appeal (dispute/apology): Why should you be unbanned? Additional Information (images, videos, etc):
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Leroy Stacks started following Leroy Stacks ban appeal
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Your Character or Steam Name: Leroy Stacks Your SteamID (Click to retrieve): Slongconnery Your Discord ID#: slongconnery Reason for ban: Mass raiding Length of ban: 1 week Reason for appeal (dispute/apology): apology and dispute Why should you be unbanned? I got banned for mass raiding but i dont remember doing such. I lockpicked one room yesterday and found out afterwards i shouldn't so i stopped then get on tonight to see im banned but haven't heard from anyone about it. I am sorry if i did break such a rule i am still learning and honestly dont plan on trying lockpicking anymore
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Leroy Stacks joined the community
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Hey I remember this
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bigger maps mean more dispersed population, which makes the server feel empty or gives less chance to factions who aren't in the "main hangout areas" i understand you said you're new, but basically this server has been on southside for quite a while, then a couple months ago Pendred figured out how to edit the map, and since then has been improving it like crazy from the workshop version.
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RP_NYCity is a huge map and has a lot of the same building assets especially faction wise plus a working metro and day and night versions already made i don't know how you guys do content but it would give more reasons for the taxis and make the delivery's feel more enjoyable plus it wouldn't be so congested and give the people something more to explore just a suggestion I'm new to Gary's mod so don't know if you can use a another persons map for a multiplayer server here is the map tho https://steamcommunity.com/sharedfiles/filedetails/?id=2925489145
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Dudeimfried89 joined the community
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im talking about general gameplay and roleplay, makes no sense why someone would shootup someone for getting punched. ( now im a hypocrite dont' get me wrong but, im just suggesting for overall rp
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aimlabs is free
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do more physical instead of gun violenec
Kurt The Biggest Steppa replied to Gent's topic in Suggestions
Same guy who started shooting the Trattoria after getting punched after not leaving…